Both characters feel strong, with Grøh acting as a great “first play” character able to help new players ease into the game while Azwel offers a high number of technical complexity with his multiple stances and weapon combinations. New to the roster are enhanced dual-sword wielder Grøh who can switch between fighting in a staff style or splitting the swords apart to dual wield in a style reminiscent of Darth Maul, as well as antagonist Azwel who essentially replaces Algol as a superhuman character able to summon various weapons at will. This cuts some of the chaff brought in from recent entries to the series, including funny but overly niche Dampierre and the horribly redundant Patroklos/Pyrrha combination.
The timeline shift allows Namco to bring back some fan favorites of the series who had been retired in previous games, such as original Greek warrior Sophitia and the ever popular ninja Taki, while characters who are either too young or haven’t gone through important lore events aren’t present, such as Hilde and Viola. Moving back in time in both historical context and design philosophy, Soul Calibur VI returns to the era of the first Calibur title, following a new timeline in a reboot designed to get the series back on track as one of the best fighting series available. Thankfully, Soul Calibur VI returns to its roots, embracing the original ideologies in a semi-reboot which manages to bring the Calibur series back to its glory days. While the franchise mostly fell away from me as it grew into the Soul Calibur series - the Dreamcast was very unpopular in my British homeland, and I’ve happily stuck with Sony over Microsoft every generation - the most recent entries have felt somewhat lackluster, with Soul Calibur V feeling decidely uninspired and stale. She can use her spear to both block attacks and deliver side-switching reprisals, and she can slip between her opponents' guards with grabs that skewer her foes (she can be very violent for such a sweet-seeming and honor-bound character).I remember the sense of awe as I fired up Soul Blade for the first time: the hype-inducing FMV intro, the visceral intensity of swords clashing, the game’s ambitious speed and energy outpacing peers such as Tekken and Toshinden. She also seems adept at grappling and counters. Her spear lets her play keep-away with her opponents, and her short sword enables her to deliver a string of blows whenever she's up close and personal. The style allows her to be effective at both long-range and close quarters. The new Soulcalibur character trailer shows Hilde using these weapons to execute a versatile fighting style known as GroB Erbshaft. Now, Hilde returns to the game sporting her same signature weapons in Glanzende Nova and Frischer Himmel: a short sword and a flag-resembling spear.
RELATED: Soulcalibur 6 Fan Adds White Power Ranger The last time fans saw Hilde, she was preparing for war, hoping that one day her children would see a brighter tomorrow, even if she and her soldiers didn't.
She's the daughter of the king of Wolfkrone and currently runs the kingdom in his place, as he was driven mad by dark forces.
Her first appearance was in Soulcalibur 4, and she's appeared in every subsequent game since. Hilde is a fan-favorite character of the Soulcalibur series. Hilde appeared in a short trailer that showed off some of her moveset and unique abilities, but she currently does not have a release date Hildegard von Krone, Hilde for short, was the second character revealed to be a part of the game's second season of DLC. Bandai Namco just revealed the latest character to make their way into Soulcalibur 6.